{"id":1576,"date":"2026-09-11T07:46:24","date_gmt":"2026-09-11T05:46:24","guid":{"rendered":"https:\/\/nightfoxandco.com\/?p=1576"},"modified":"2026-09-11T07:47:30","modified_gmt":"2026-09-11T05:47:30","slug":"animacion-procedural-vs-tradicional-en-pixel-art-tapices-y-telaranas-en-idunns-grace","status":"publish","type":"post","link":"https:\/\/nightfoxandco.com\/?p=1576","title":{"rendered":"Animaci\u00f3n procedural vs tradicional en Pixel Art: Tapices y telara\u00f1as en Idunn&#8217;s Grace."},"content":{"rendered":"\n<div style=\"height:20px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<p class=\"wp-block-paragraph\">Animar tejidos en Pixel Art (como tapices, banderas o telara\u00f1as) fotograma a fotograma suele ser un proceso largo, tedioso y muy dif\u00edcil de iterar si cambias el dise\u00f1o original.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">En este v\u00eddeo os mostramos c\u00f3mo hemos acelerado dr\u00e1sticamente la producci\u00f3n de escenarios para nuestro pr\u00f3ximo juego, Idunn&#8217;s Grace -A Hero&#8217;s Tale-, utilizando el m\u00f3dulo de tejidos de nuestra propia herramienta: NightFox&#8217;s PixelArt FX Studio.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\u00bfC\u00f3mo funciona el m\u00f3dulo de telas?<br>En lugar de redibujar 16 o 24 fotogramas a mano:<\/p>\n\n\n\n<ol class=\"wp-block-list\">\n<li>Cargamos el sprite est\u00e1tico original.<\/li>\n\n\n\n<li>Le indicamos a la f\u00edsica d\u00f3nde est\u00e1 sujeto el tejido (en el borde superior para cortinas y tapices, o libre para banderas).<\/li>\n\n\n\n<li>Ajustamos el peso del material: un tapiz pesado cae con gravedad y tiene una ondulaci\u00f3n firme en el dobladillo, una telara\u00f1a flota ligera con micro-oscilaciones.<\/li>\n\n\n\n<li>Opcionalmente, el sistema proyecta la luz y genera las sombras de los pliegues en tiempo real respetando la paleta original.<\/li>\n\n\n\n<li>Exportamos el spritesheet directamente en formato indexado para abrirlo en Aseprite e integrarlo en nuestro motor (N&#8217;gine).<\/li>\n<\/ol>\n\n\n\n<p class=\"wp-block-paragraph\">El resultado: entornos mucho m\u00e1s vivos y org\u00e1nicos en una fracci\u00f3n del tiempo habitual de desarrollo.<\/p>\n\n\n\n<div style=\"height:20px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Procedural vs Manual Pixel Art Animation: Tapestries &amp; Cobwebs in Idunn&amp;apos;s Grace.\" width=\"780\" height=\"439\" src=\"https:\/\/www.youtube.com\/embed\/w_qOasEvL1U?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>Animar tejidos en Pixel Art (como tapices, banderas o telara\u00f1as) fotograma a fotograma suele ser un proceso largo, tedioso y muy dif\u00edcil de iterar si cambias el dise\u00f1o original. En este v\u00eddeo os mostramos c\u00f3mo hemos acelerado dr\u00e1sticamente la producci\u00f3n de escenarios para nuestro pr\u00f3ximo juego, Idunn&#8217;s Grace -A Hero&#8217;s Tale-, utilizando el m\u00f3dulo de <a class=\"more-link\" href=\"https:\/\/nightfoxandco.com\/?p=1576\">Read More &#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[15],"tags":[],"class_list":["post-1576","post","type-post","status-publish","format-standard","hentry","category-idunns-grace"],"_links":{"self":[{"href":"https:\/\/nightfoxandco.com\/index.php?rest_route=\/wp\/v2\/posts\/1576","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/nightfoxandco.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/nightfoxandco.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/nightfoxandco.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/nightfoxandco.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1576"}],"version-history":[{"count":2,"href":"https:\/\/nightfoxandco.com\/index.php?rest_route=\/wp\/v2\/posts\/1576\/revisions"}],"predecessor-version":[{"id":1578,"href":"https:\/\/nightfoxandco.com\/index.php?rest_route=\/wp\/v2\/posts\/1576\/revisions\/1578"}],"wp:attachment":[{"href":"https:\/\/nightfoxandco.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1576"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/nightfoxandco.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1576"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/nightfoxandco.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1576"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}