{"id":1496,"date":"2025-05-18T10:15:49","date_gmt":"2025-05-18T08:15:49","guid":{"rendered":"https:\/\/nightfoxandco.com\/?p=1496"},"modified":"2025-05-18T10:15:50","modified_gmt":"2025-05-18T08:15:50","slug":"idunns-grace-a-heros-tale-como-se-anaden-y-editan-los-enemigos-en-el-juego","status":"publish","type":"post","link":"https:\/\/nightfoxandco.com\/?p=1496","title":{"rendered":"Idunn&#8217;s Grace &#8211; A Hero&#8217;s Tale -. Como se a\u00f1aden y editan los enemigos en el juego."},"content":{"rendered":"\n<div style=\"height:20px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<p>En este v\u00eddeo pod\u00e9is ver el proceso que seguimos para a\u00f1adir o editar enemigos en Idunn&#8217;s Grace. Usando nuestro motor propio para juegos de plataformas en 2D, podemos a\u00f1adir y modificar pr\u00e1cticamente todos los elementos de un escenario mediante scripts en formato TXT, sin necesidad de recompilar el binario ni salir del juego. Basta con recargar el nivel para que los cambios se apliquen al instante.<\/p>\n\n\n\n<div style=\"height:20px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Idunn&#039;s Grace - A Hero&#039;s Tale \u2013 How Enemies Are Placed or Edited.\" width=\"780\" height=\"439\" src=\"https:\/\/www.youtube.com\/embed\/ouspSptEB6Q?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>En este v\u00eddeo pod\u00e9is ver el proceso que seguimos para a\u00f1adir o editar enemigos en Idunn&#8217;s Grace. Usando nuestro motor propio para juegos de plataformas en 2D, podemos a\u00f1adir y modificar pr\u00e1cticamente todos los elementos de un escenario mediante scripts en formato TXT, sin necesidad de recompilar el binario ni salir del juego. Basta con <a class=\"more-link\" href=\"https:\/\/nightfoxandco.com\/?p=1496\">Read More &#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[15],"tags":[],"class_list":["post-1496","post","type-post","status-publish","format-standard","hentry","category-idunns-grace"],"_links":{"self":[{"href":"https:\/\/nightfoxandco.com\/index.php?rest_route=\/wp\/v2\/posts\/1496","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/nightfoxandco.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/nightfoxandco.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/nightfoxandco.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/nightfoxandco.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1496"}],"version-history":[{"count":1,"href":"https:\/\/nightfoxandco.com\/index.php?rest_route=\/wp\/v2\/posts\/1496\/revisions"}],"predecessor-version":[{"id":1497,"href":"https:\/\/nightfoxandco.com\/index.php?rest_route=\/wp\/v2\/posts\/1496\/revisions\/1497"}],"wp:attachment":[{"href":"https:\/\/nightfoxandco.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1496"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/nightfoxandco.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1496"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/nightfoxandco.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1496"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}